Even more non-stop coding! I’m gonna keep this one brief. I’ve started local testing, and hope to move to closed testing within a few days. If you are someone that got approved for closed testing over the previous...
Tag - Management IN SPACE
So I have been coding non-stop basically for the past two weeks, which is in continuation from the non-stop coding from the previous post haha! I did also manage to get sick, but all better now! The main two things I have been...
Wow I am exhausted. In an attempt to not only get Management In Space done, but also to cram in as much amazing content as possible, I’ve been basically non-stop coding. Constant bug-fixes, more stories and options...
Hey everyone! So I’ve been pretty dang busy. The past month was meant to be focused on more art-assets, but at the start of the month I had a handful of different people have a go at the current build. The feedback was...
Bug-fixes! Optimisation! Story upgrades! Art assets! More bug-fixes! So much happening and I’m stuck with a flu… Gotta work hard though! Anime Typing GIF from Anime GIFs
Hey all~! Okay so small changes since my last post! I will not be releasing ‘Management IN SPACE’ just yet! This is because of how much work I was actually able to accomplish over the last month! Instead, I shall...
Hey all~! I’ve been working hard getting ‘Management IN SPACE’ ready for an alpha release for the end of the month! It’s mostly been coding; building menus, adding story and features, and some...
Hey all! Continuing from my previous post, I have unfortunately been having to manage numerous personal issues lately which has been time-consuming. However, fortunately things have been improving and I have been able to find...
Hey hey! Sorry about being gone for so long! I was away for family obligations (and a little R&R) for over a month in Europe! It was great to get away for a while and reset my mind; I spent a great deal of time just...
Hey y’all! So these past couple of weeks have been a bit all-over the place with work and obligations, but I have been able to keep working on the regular event pools, especially balancing. The regular events still have...