Hey y’all, hope everyone is staying safe! This month has been transitional slowly back into my regular work-load, however while still juggling different projects. I’ve made some head-way on M.I.S., getting some...
Tag - Management IN SPACE
Hello all. This one will be different. Firstly, I haven’t been posting as frequently; once a month as opposed to fortnightly. This is two-fold, partly due to adjusting to new work-loads (working on the video editing...
Hey everyone! Hope you are all safe and caring during this time! Sorry about the delay, as well as the missed mid-month post. The combination of commissions, projects, and the global situation have all been rather intense...
Hello all! I hope everyone is staying safe~! Wow March was tense! Lot’s of stress. But I got stuff done! I spent a bundle of time working on commissions; plenty of modelling, texturing, and Unity work! It’s pretty...
Hello everyone! Sorry for the delay! March has been a real cluster of different work for me! I’ve managed to continue my art production for Management IN SPACE!! with a batch of Xeno art, which is nearly complete now...
Hey everyone! The past couple of weeks I have been powering through commissions; focusing on a lot of 3D modelling, texture editing, and world-building in Unity. While I was still able to get some M.I.S. work done, commissions...
Hey all! So the past two weeks have been just a standard jumble of work and productivity. As far as M.I.S. is concerned, I’ve mostly just been working on art; I now have over 100 different ship assets for the all the...
Happy 2020 everyone! ^,,^ I’ve started the new year with a different twist, trying to re-organise myself and my endeavors. I’ve been doing some work on some commissions, both in audio and 3D modelling (which I have...
Hello! So since the last update, I’ve been focused on a couple of things. The first, and biggest, is a tutorial! It took some time and effort, but I managed to get a fully-fledged tutorial all set-up! While skippable...
Hey everyone! So these past two weeks have been interesting. I started closed testing recently, which immediately opened up a world of new bugs, but more importantly a lot of balancing issues. I’ve been a lot less...