Hey everyone! Couple of days late because of being away/busy over the long-weekend. Hope everyone has been well! I’ve had a delightfully productive two weeks! I managed to complete the entire Combat area for my Demo, which...
Category - Dev Diary
Place where we talk about what we’ve been doing!
Hey everybody! A day late! This is a bad habit I’m getting into, sorry! These past two weeks has been rather productive for a variety of my projects! I’ve managed to sort-out a production schedule with my partner for...
Hey everybody! Two days late again! That’s my bad, been dealing with work and life. However, I completed the NPC area for the Demo! Those last couple of rooms got intense, nice bundles of rather complicate AI structuring...
Hey everybody! Sorry about being a few days late, was a bit busy with personal commitments over the past few weeks! Anyways, I’ve been off-on productive with a few different projects; I finished the animation I was...
Hey everybody! Nothing too new to report over the past 2 weeks, just general work on various projects, talking to awesome people about hoping to make awesome things. I’ve touched up some stuff in my demo and progressed...
Hey everybody! So the past few weeks have been pretty random in terms of productivity. While I didn’t get as much done on the demo as I’d hoped, I have been flexing my creative muscles again which has been generally...
Hey everyone! Sorry for being a day late, I was away and only just got back. What a slow and rather frustrating start to the year! I did manage to get some work done, but it was mostly filled with technical delays. After getting...
Hey everyone, Happy New Year! Time to knuckle down and get back into work. I’ve managed to better control some of the issues I’ve been faced with lately, so hopefully I can get back on track with getting the demo...
Hey everyone. I hope you’re all having a wonderful month! Unfortunately for me, the personal problems I’ve been dealing with lately have been building up and have put a hold on my work. Because of that, and the...
A day late again, sorry! But this month has been pretty intense. A lot of personal stuff has been obstructing production. This means the demo gets delayed; initially I wanted to have it done by Christmas, but now we’re...