Hey everyone! Happy 2021! I am pretty exhausted haha~ I guess nothing has changed in the new year! I’m not entirely subtle about how busy the end of the year is for me; wrapping up work and projects along side all the...
Author - Silver Stitch
Hey everyone! Dang, I am… very tired haha. In my head it feels like I didn’t achieve much this month, and while I didn’t get much done for Management IN SPACE! I was keeping busy with just a lot of outside...
Hey y’all! Hope everyone is safe! ^-^ So, you might notice I’m posting a few days early! What, that’s nuts right!? Well, there are a few reasons as to why. Very sadly, I barely got any work done this entire...
Hey everyone! You better all be staying safe and doing good for one-another and all! Picked the pacing back up this month and worked on several upgrades for Management IN SPACE!! A small aesthetic improvement is I got a nice...
Hey everyone, hope everybody is staying safe! Sadly I don’t have as much as normal to report this month as I had to take some personal time. I did still manage to get some coding and general game-dev work done, but...
Hey y’all, hope everyone is staying safe~ This past month I was quite productive! I’ve been able to take more steps to increasing my productivity while also being careful to manage my time safely. I’m rather...
Hey y’all, hope everyone is staying safe! This month has been transitional slowly back into my regular work-load, however while still juggling different projects. I’ve made some head-way on M.I.S., getting some...
Hello all. This one will be different. Firstly, I haven’t been posting as frequently; once a month as opposed to fortnightly. This is two-fold, partly due to adjusting to new work-loads (working on the video editing...
Hey everyone! Hope you are all safe and caring during this time! Sorry about the delay, as well as the missed mid-month post. The combination of commissions, projects, and the global situation have all been rather intense...
Hello all! I hope everyone is staying safe~! Wow March was tense! Lot’s of stress. But I got stuff done! I spent a bundle of time working on commissions; plenty of modelling, texturing, and Unity work! It’s pretty...