Dev-Diary: 64

Hey everyone!

So I’ve been pretty dang busy. The past month was meant to be focused on more art-assets, but at the start of the month I had a handful of different people have a go at the current build. The feedback was very positive, and aside from the numerous bugs that popped up, there were a lot of suggestions made. Many of these were simple things, usually along the lines of, “Why can’t I do this?” to which my response was always, “You’re right! You should be able to do that!” As such, I’ve been implementing a lot of little upgrades to the game and just going down the list of bugs that needed to be fixed that either didn’t previously know about, or knew about and didn’t want to deal with at the time to keep working on the larger picture.

In addition to this, I’ve been working hard to get all the content into the game; all the stories, events, NPCs, and modules, as well as trying to balance them all out. I’ve been working on art as well, and while I have happily completed plenty, I still have a long way to go. I’ve also implemented a ‘Station Select’ option, which allows you to start the game with different preset module layouts, encouraging players to try different strategies to survive as long as possible. I’ve left a screenshot down below as a little treat, showing off the current Sector screen. Comparing it to an earlier screenshot, you can notice a handful of little updates, a lot of them suggested by players, as well as some of the visuals coming together.

On a much more personal note, something I’ve been trying to work hard on lately is my mental health. Working on a game can be a lot of stress, and while I have a handful of people helping me out with some of the assets and providing feedback and moral support, a lot of the work falls onto my own shoulders to just keep working and trying hard. Mental health, specifically anxiety and depression, is something I have had to deal with throughout my life and the stress of independent game development, in conjunction with other events occurring in my life, it can all get a bit too much sometimes. As such, while I know I need to have this game done by the end of the year, as the primary project still requires my attention, I am not going to be putting a deadline on Management IN SPACE. I’m going to work hard, push myself, and do my absolute best, but I’m also going to ensure that my well-being is safe and secure. I want to become the best person I can possibly be, and will strive for that every day.

Anyways, thanks for listening to my rambles. I hope you are all doing amazingly. Till next time, all the best~
^,,^

MIS:Screenshot