Dev-Diary: 57

Hey y’all!

So these past couple of weeks have been a bit all-over the place with work and obligations, but I have been able to keep working on the regular event pools, especially balancing. The regular events still have a bit to go to be balanced, but it’s getting there. I do hope I can start working on story events and unique encounters soon, but I would like to build those from a stable balanced ground first.

Some nice progress was definitely made in the art-assets! After a number of redo’s in various styles, I found a visual aesthetic for the ship and module visuals that I am happy with; fine single-colour pixel-art. Definitely not my forté but I am quite happy with how they are turning out so-far. Unfortunately, they take a while to make, but I’d like to think the results are worth it. Check out the screen-shot combo down below to see for yourself!

Because of the time it takes to balance and produce the art (and the fact I once-again have the flu…), I doubt I will be getting the game released this month. Double-unfortunately is that I am away for a month coming up soon to visit family. I’ll be doing concept work while I am gone, but I won’t be able to do updates or directly work on assets. At this point in time, all I can say is this “mini” project and my primary project will be done when they are done. Hopefully sooner rather than later, but as I have said in the past I would rather release a good project rather than a fast one. I guess we’ll just see won’t we.

Ah-wells, enjoy the screenshots and till next time, all the best!
^,,^

MIS:Screenshot